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- K-4 Foundational Learning Progressions
 - 
- K-4 English Language Arts and Math Proficiency Profiles (coming soon)
 - K-4 Foundational Teaching and Learning Stories (coming soon)
 - Additional Resources (coming soon)
 
 
 
Big Ideas
Big Ideas
 
 
           
         
        Design for the life cycle includes consideration of social and environmental impacts
  including manufacturing process, packaging, disposal, and recycling considerations
.
     
 
 Services and products can be designed through consultation and collaboration. 
  
 
           
         
        Tools and technologies
  tools that extend human capabilities
 can be adapted for specific purposes.
    Content
Learning Standards
      
    Content
 
           
         
        recognition of entrepreneurial opportunities
  identification of gaps where entrepreneurial opportunities might exist; experimentation with small-scale entrepreneurial ventures
     
           
         
        types of business ventures and social entrepreneurship
  focuses on developing and implementing solutions for social, cultural, and environmental challenges
     
 factors that can promote innovation and entrepreneurial success, including networking, product/service knowledge, and market analysis 
  
 characteristics of the global market and local economic trends 
  
           
         
        components of starting a small business, including registration and financial considerations
  may include:
    - budgeting
 - ways to access outside sources of funding and support for a venture
 - ways to control and manage cash flow and track expenses
 - taxation
 
 
           
         
        ways to protect
  for example, copyrights, trademarks, patents
 intellectual property
     
           
         
        design for the life cycle
  taking into account economic costs, and social and environmental impacts of the product, from the extraction of raw materials to eventual reuse or recycling of component materials
     
           
         
        interpersonal and presentation skills
  for example, professional communications, collaboration, follow-ups, and courtesies; technological or visual supports to accompany marketing or demonstrations at conferences
 to promote products and/or services and to interact with clients
     
 emerging career options for young entrepreneurs 
  
           
         
        ethics of cultural appropriation
  use of a cultural motif, theme, “voice,” image, knowledge, story, song, or drama, shared without permission or without appropriate context or in a way that may misrepresent the real experience of the people from whose culture it is drawn
 and plagiarism
    Curricular Competency
Learning Standards
    
      
    Curricular Competency
Applied Design
 
           
         
        Understanding context
 - Conduct user-centred researchresearch done directly with potential users to understand how they do things and why, their physical and emotional needs, how they think about the world, and what is meaningful to themto understand opportunities and barriers
 
 
           
         
        Defining
 - Establish a point of view for a chosen design opportunity
 - Identify potential users, intended impact, and possible unintended negative consequences
 - Make decisions about premises and constraintslimiting factors, such as available technologies, expense, space, environmental impactthat define the design space
 
 
 Ideating
 - Identify and analyze gaps to explore possibilities for innovation
 - Take creative risks
 - Generate ideas and enhance others’ ideas to create a range of possibilities, and prioritize the possibilities for prototyping
 - Critically analyze how competing social, ethical, and sustainability factors impact designed solutions to meet global needs for preferred futures
 - Work with users throughout the design process
 
 
                
          
                                  
                           
          
                                  
                           
          
                                  
                           
          
                                  
                           
                Prototyping           
 - Identify, critique, and use a variety of sources of inspirationmay include personal experiences; First Peoples perspectives and knowledge; the natural environment and places, including the land, its natural resources, and analogous settings; people, including users, experts, and thought leadersand informationmay include professionals; First Nations, Métis, or Inuit community experts; secondary sources; collective pools of knowledge in communities and collaborative atmospheres both online and offline
 - Choose an appropriate form and level of detail for prototyping
 - Plan procedures for prototyping multiple ideas
 - Analyze the design for the life cycle and evaluate its impactsincluding social and environmental impacts of extraction and transportation of raw materials; manufacturing, packaging, and transportation to markets; servicing or providing replacement parts; expected usable lifetime; and reuse or recycling of component materials
 - Construct prototypes, making changes to tools, materials, and procedures as needed
 - Record iterationsrepetitions of a process with the aim of approaching a desired resultof prototyping
 
 
                
          
                                  
                           
          
                                  
                           
                Testing
 - Obtain and evaluate critical feedback from multiple sourcesmay include peers; users; First Nations, Métis, or Inuit community experts; other experts and professionals both online and offline, both initially and over time
 - Develop an appropriate testincludes evaluating the degree of authenticity required for the setting of the test, deciding on an appropriate type and number of trials, and collecting and compiling dataof the prototype
 - Based on feedback received and evaluated, make changes to product and/or service plan or processes as needed
 
 
                
          
                                  
                           
          
                                  
                           
                Making
 - Identify tools, technologies, materials, processes, cost implications, and time needed for development and implementation
 - Use project management processessetting goals, planning, organizing, constructing, monitoring, and leading during executionwhen working individually or collaboratively to coordinate or create processes or products
 - Sharemay include showing to others or use by others, giving away, or marketing and sellingprogress to increase opportunities for feedback, collaboration, and, if applicable, marketing
 
 
                
          
                                  
                           
          
                                  
                           
                Sharing
 - Decide on how and with whom to share or promote their product or servicefor example, a physical product, process, system, service, designed environment, their creativity, and, if applicable, their intellectual propertycreations of the intellect such as works of art, inventions, discoveries, design ideas to which one has the legal rights of ownership
 - Critically reflect on their design thinking and processes, and identify new design goals, including how they or others might build on their concept
 - Critically evaluate their ability to work effectively, both individually and collaboratively
 
Applied Skills
 
           
         
        Evaluate safety issues
  for example, viruses, phishing, privacy (digital); ergonomics, lifting, repetitive stress injuries (physical)
 for themselves, co-workers, and users in both physical and digital environments
     
 Identify and critically assess skills needed related to the project(s) or design interests, and develop specific plans to learn or refine skills over time 
  
 Evaluate and apply a framework for problem solving 
 Applied Technologies
 
 Explore existing, new, and emerging tools, technologies, and systems and evaluate their suitability for design and production interests 
  
 Evaluate impacts, including unintended negative consequences, of choices made about technology use 
  
 Analyze the role and personal, interpersonal, social, and environmental impacts of technologies in societal change 
  
 Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies on a national and global level